Summary
Offense or defense - why not both?
Swap between area Roots and Damage to turn the tides!
Traits
![Elemental Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Elemental.webp)
Elemental
![Poisonous Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Poisons.webp)
Poisonous
![Earth and Moon Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Trait_EarthAndMoon.webp)
Earth and Moon
![Spell Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Spell.webp)
Spell
![AoE Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_AreaOfEffect.webp)
AoE
Talents
![Moonfury Talent Statue](/_ipx/h_175/rawimages/Statue_Tex_EarthAndMoon_Moonfury.webp)
![Moonfury Talent Icon](/_ipx/s_36x36/rawimages/talent_moonfury.webp)
Moonfury
Starfall lasts 25% longer.
![Nature's Grace Talent Statue](/_ipx/h_175/rawimages/Statue_Tex_EarthAndMoon_NaturesGrace.webp)
![Nature's Grace Talent Icon](/_ipx/s_36x36/rawimages/talent_naturesgrace.webp)
Nature's Grace
Entangling Roots also grants all allies Resist for 6 seconds.
![Balance Talent Statue](/_ipx/h_175/rawimages/Statue_Tex_EarthAndMoon_Balance.webp)
![Balance Talent Icon](/_ipx/s_36x36/rawimages/talent_balance.webp)
Balance
Can be cast a second time.