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Ambush
Double damage when attacking from Stealth.
Armored
50% Physical damage reduction.
Attack Root
Attack roots enemies.
Attack Stun
Attack stuns enemies.
Bloodlust
Bloodlusted units gain +33% movement and attack speed.
Bombard
Attacks ground enemies only.
Cannibalize
Consumes fallen enemy gold residue to regain health.
Carrion
Multiplies from slain enemies.
Charge
Charges to enemy targets.
Cheap Shot
Attacking from Stealth will Stun enemy units.
Cycle
2 cost or less for more Mini plays!
Detect
Detect and attack Stealthed enemies.
Dismounts
Dismounts the mount/vehicle after it's destroyed.
Elemental
Deals elemental damage.Strong vs Armored.
Fast
Fastest moving units.
Fiery Weapon Enchant
Non-Elemental allies apply Burn on hit.
Frost
Frost damage slows enemy movement and attack speed.
Fury
Attack speed increases while in combat.
Hatching
Unit hatches into final form when attacked.
Haunt
Summon a Banshee on death.
Heal Squadmate
Mountaineer periodically heals his Bear companion.
Healer
Heals friendly units.
Hook
Hooks ranged enemies.
Leader
Commands the army!
Longshot
Outranges EVERYTHING else.
Miner
Mines Gold from Gold Veins.
Nullify
Immune to Poison, Burn, Stun, and slowing effects.
Percent Damage
Deals a percentage of the target's health in damage.
Poisonous
Deals stacking damage over time.Strong vs Armored.
Possession
Takes control of an enemy unit.
Rebirth
One-time self resurrection. Reborn at 50% life.
Resistant
Takes 50% less Elemental damage.
Revive
Squadmates resurrect each other.
Siege Damage
Double damage vs Towers.
Stealth
Invisible to enemies until it attacks or is damaged.
Summoner
Summons additional units.
Tank
High health unit.Good at soaking Tower damage.
Unbound
Can be played anywhere on the map.
Vulnerable
Unit takes 2x elemental damage.