"Army slots" are the bottom 3 slots in each build. They are awarded from successful dungeon completions and every leader has a distinct pool of options. Each slot can be changed after unlocking by spending Arclight Energy.
Summary
Crone? That's so 15 years ago.
Leader Ability
![Charlga Razorflank Leader Ability](/_ipx/s_125x125/assets/images/minis/leader/Portrait_Leader_CharlgaRazorflank.webp)
Spirit Tangle
Your in hand share the same cost. What???
Traits
![Percent Damage Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Damage.webp)
Percent Damage
![Bombard Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Bombard.webp)
Bombard
![Attack Root Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Stun.webp)
Attack Root
![Cycle Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Cycle.webp)
Cycle
![Ranged Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Ranged.webp)
Ranged
![One-Target Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_SingleTarget.webp)
One-Target
Possible Army Slots
![Beasts Slot Level Type](/_ipx/s_24x24/rawimages/Iconography_Traits_Beast.webp)
![Unbound Slot Level Type](/_ipx/s_24x24/rawimagesIconography_Traits_Unbound.webp)
![Tank Slot Level Type](/_ipx/s_24x24/rawimagesIconography_Traits_Tank.webp)
![Cycle Slot Level Type](/_ipx/s_24x24/rawimagesIconography_Traits_Cycle.webp)
![Elemental Slot Level Type](/_ipx/s_24x24/rawimagesIconography_Traits_Elemental.webp)
![Flying Slot Level Type](/_ipx/s_24x24/rawimagesIconography_Traits_Flying.webp)
![Spell Slot Level Type](/_ipx/s_24x24/rawimagesIconography_Traits_Spell.webp)
![Ranged Slot Level Type](/_ipx/s_24x24/rawimagesIconography_Traits_Ranged.webp)
Talents
![Nature's Grasp Talent Statue](/_ipx/h_175/rawimages/Statue_TalentNaturesGrasp_Charlga_NaturesGrasp.webp)
![Nature's Grasp Talent Icon](/_ipx/s_36x36/rawimages/talent_naturesgrasp.webp)
Nature's Grasp
Root two additional nearby targets, but deal half damage.
![Cavernous Mists Talent Statue](/_ipx/h_175/rawimages/Statue_TalentBurrowingTunnels_Charlga.webp)
![Cavernous Mists Talent Icon](/_ipx/s_36x36/rawimages/talent_burrowingtunnels.webp)
Cavernous Mists
Deploy cost reduced by 1 Gold.
![Spirit Passage Talent Statue](/_ipx/h_175/rawimages/Statue_TalentToxicBloom_Charlga.webp)
![Spirit Passage Talent Icon](/_ipx/s_36x36/rawimages/talent_toxicbloom.webp)
Spirit Passage
Minis played for 5 Gold gain a level and deploy in Stealth.
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