Summary
Why choose between damage and when you can have both? mastery to heal and harm!
Traits
![Elemental Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Elemental.webp)
Elemental
![Healer Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Healer.webp)
Healer
![Ranged Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_Ranged.webp)
Ranged
![One-Target Trait Icon](/_ipx/s_24x24/rawimages/Iconography_Traits_SingleTarget.webp)
One-Target
Talents
![Earthwall Totem Talent Statue](/_ipx/h_175/rawimages/Statue_Shaman_TalentEarthwallTotem_Pose.webp)
![Earthwall Totem Talent Icon](/_ipx/s_36x36/rawimages/talent_earthwalltotem.webp)
Earthwall Totem
Once per deploy, place a totem that partially heals a nearby tower or base.
![Lightning Mastery Talent Statue](/_ipx/h_175/rawimages/Statue_Shaman_TalentChainLightning_Pose.webp)
![Lightning Mastery Talent Icon](/_ipx/s_36x36/rawimages/talent_chainlightning.webp)
Lightning Mastery
Ranged attack chains to 3 nearby targets.
![Earth Shield Talent Statue](/_ipx/h_175/rawimages/Statue_Shaman_TalentEarthShield_Pose.webp)
![Earth Shield Talent Icon](/_ipx/s_36x36/rawimages/talent_earthshield.webp)
Earth Shield
Grant Armored to a nearby ally. Ability has 1 charge.